After seeing your website and what there could be to offer as a concept artist, I quickly wanted to reach out and gather research of what I can do to work up to that when the position is available. So this email includes the application references, a copy of my resume, and scans of some of my projects with brief details.
This position suits very well to what I am skilled at making, as well as what I enjoy, not to mention my experience and education I have went through as an Illustrator. Your company has produced some of the finest, carefully crafted game that were inspiring, challenging, and ultimately beneficial in every way as a gamer and artist, that I would want to become a concept artist for your company. However, I would need to work on learning my Polish, as from what I understand, your company is located there, and it would work out more smoothly if I am fluent in that. Some of the reviews I’d read on your games, such as The Witcher III: Wild Hunt, are stunning and trustworthy. I would hope that more developers can learn from your skills as well.
I consider this position very enthusiastically, as I’m sure major games require a lot of concept art and variety as a whole, in order to get things going in proper order. I would like to help on that and enjoy my time and hard work for that if I get the chance to hear back from you on it.
There is no doubt to me that you bring out the best in a concept artist, encouraging motivation and substance to what can be worked on in various art forms, as well as highly innovative creativity to push great visual imagery forward. It is challenging to accept whether I would write this to you in digital or hand-written letter, but once I can do it in Polish, that will be even better. My eight years of professional and academic art experience would be of benefit to your operations while I can explore exciting and fresh approaches to art through the association.
I do anticipate that we can sit down to further converse about being your newly accepted concept artist, should the time come and work out well.
After reading your online post for accepting portfolios with 3D pieces, I wanted to take some thought and consider how I would go about making models that would suit your needs. I typically paint and illustrate environments, rather than model them, so this would operate as a new territory for me.
This position could work as a secondary solution to my career choices as an artist, but does not align with my usual skill of expertise, which is 2D art, until I can get to grips with 3D modeling. I look forward to any other positions that may open up sometime in the future that would better suit what I am already skilled at.
I shall consider the position as a back-up method after I gain skill in 3D art for your company as well as other forms of art that may need catering.
I do not have my doubts on giving up to work in your place, as I’m sure you welcome new members to gladly work on your company for some of the best and brightest games to be made, encouraging great character designs, a good engine to work on for 3D, and concept art that would help bring vision to anything else that would be implemented into a game. My eight years of professional artist experience in my university would benefit better with that, the work ethic I’ve had, and the overall practice behind what I do.
I do anticipate that we can sit down to further converse about being a potential environmental artist should the time be necessary, and when I am ready.
As a highly-skilled and accomplished creative artist, I was enticed about how you crafted the aesthetic direction and game as a whole, such as Ori and the Blind Forest. It was beautiful, inspiring, touching, and downright subliminal to look at, and not just how well the game plays. I have extensive experience designing environments, mainly in 2D form, and a knack for fantastical characters and life forms, so it would be enjoyable to meet the best of both worlds. I believe that my particular skill set would be highly desirable to your company as well. I finished my undergraduate education in Fine Arts Illustration, and am looking to find position in the game arts as soon as I possibly can. As of 2019, Ori and the Will of the Wisps is coming out.
In my current position, I have been doing commissions here and there, while keeping hard at work with my current job. Many of my environmental designs, characters, atmosphere, and use of colors might suit your needs well, be it from the possibility of an Ori 3, or a new IP you make. In addition to the aesthetic skillset, I have strong conceptual abilities and can create outstanding environments that are both brilliant and surreal.
I work very well independently as well, with minimal supervision, and I am also able to meet my deadlines. I would hope to enjoy more of your next game and become even further inspired and more motivated than ever before. I know that my artwork very much is right up my alley with the visuals you provide, which would rail well with what your company seeks to have.
I believe that after you review my portfolio, hopefully you can consider that I would make an excellent Game Artist to belong to in your studios. I do not know whether I have to learn German, or Hungarian to communicate substantially, since your studio is located in Austria, so I would like a thorough answer on that in the meanwhile. I invite you to contact me at any time to schedule an interview or any other useful operation otherwise. My resume and portfolio are enclosed.